I love a good dopamine release, especially when it involves an alien irruption with your family going missing. You’re presumably wondering how that indeed makes sense, but believe me when I say that the indie sci-fi game Somerville does an inconceivable job of making you feel good while you’re in the midst of a catastrophe.

At first regard, Somerville looks like a standard mystification adventure game. Simple controls, direct progression, and mystifications that are easy to break. After ten twinkles of gameplay, I realized how wrong I was as the intensity snappily goes from 0 to 100. A family substantiations an attack and hides in their basement in expedients of escaping the aliens destroying their world, but the mama and child are kidnapped and it’s up to the father to save his family. With the help of a pious canine companion and a newfound special power, I traveled across a pastoral terrain, navigating obstacles, meeting friendly brutes, and fleeing adversaries.
What I love about this game is that indeed though the setting is auguring, the art style is stirring. I love the stylization of the terrain and the way the camera kissers as you move from one position to the coming makes the experience fully immersive.
Somerville Game Themes
There were numerous moments I wanted to simply embrace the eye delicacy around me, from the colors of the sky to the movement of the lawn and leafage. Somerville is a visual masterpiece that feels like a cinematic experience, indeed when there aren’t any cutscenes, and what’s most emotional is that there’s no dialogue in the narrative. It’s hard to tell a story with illustrations alone, but JUMPSHIP nails it
This is a mystification-heavy game, but the mystifications feel purposeful and help with story progression. It also took me many twinkles to realize that it wasn’t the playable character I had to depend on. Through observation and some trial and error, I noticed that the canine plays an incredibly important part in working mystifications. The noises he makes, the direction he goes, and every little detail about his geste contribute to reaching the coming checkpoint. I’ve played other video games where you have an apprentice that you have to direct and control, but in Somerville, the apprentice is who you have to depend on.
I suppose the trickiest part about the game is the controls. Yes, it’s simple to maneuver your character but the keyboard controls are a little glitchy, and occasionally it was nearly insolvable to pick up or move objects. I noticed that moving from one scene to another sometimes redounded in a flashing, strobe- suchlike effect which was a little hard on the eyes. Many tweaks that the inventors could work on to enhance the gameplay experience, but overall I didn’t find these issues mischievous.
Somerville Storyline
As the story progresses, new challenges arise but I suppose the difficulty remains fairly harmonious. I would have liked to have further intricate mystifications, not for the wholeness of the game but a sprinkle thrown in then and there as the mystifications came predictable and tedious over time. Once you’ve done them a dozen times you’re ready to move on to commodity new.
While there’s some pungency in Somerville, this game offers a lot of replayability because of the option to achieve alternate consummations. I’ve always been addicted to choosing your own adventure in games since it adds a redundant subcaste of depth and riddle and being incredibly competitive doesn’t help. I have an ingrained desire to win everything so I’ll be coming back for another round or two.
I don’t suppose Somerville is on par with other mystification-platform games like INSIDE, Little Agonies, or Oxenfree. As much as I loved this game, it doesn’t have exceedingly unique rates that would set it piecemeal from its challengers. We’ve seen alien irruption narratives. We’ve seen people gain special powers. I want to see things different, commodity quirky, perhaps indeed a little lurid that makes you rustle or go “ What the, ” There are a lot of pledges for JUMPSHIP but I suppose they need to take many further pitfalls if they want to give players a game that’s indelible.
Would I recommend Somerville? Without a mistrustfulness! I suppose it’s beautiful, melancholy, and thrilling and only takes many hours to complete. You can find the game on Steam for PC only, but if you’re looking for a wibbly shuddery, War of the World adventure, it’s worth it.